(I don't know if anyone has noticed this - but I have found that the AI seems to consider each unit's chances of winning against an enemy unit before attacking it. The only way to save your hero and still get him some experience is to have him at a high enough level that enemy units are essentially "scared" of the hero and tend to attack weaker units in the army instead. Couple that with the fact that the AI doesn't know how to use Healing, and keeping a hero alive in combat becomes very hard. You can hide your heroes for a while to train them, but eventually one of a few things happens:Ģ) you need "domain" for an attack on a human enemyģ) you run into an interesting problem whereby you need to keep your hero with your strongest forces to protect him, but you also need your strongest forces to take on the enemy.Īnother problem in PBEM is that combat between humans is always fought in FC - and one of the AIs primary targets in FC is the hero. As a matter of fact, I had never seen a hero in PBEM at level 8, so I thought I had an ueber-hero until this turn. (Compared to the AI, which has to start the scenario with a new, level 1 hero - if any.)Ī human opponent on a new map, however, will never let your hero get above level 5 or so - making heroes much more valuable and difficult to handle, and forcing you to be much more defensive with them and protective of them. The AI isn't as good at handling heroes - especially when you have trained yours up over two maps. As a result, in the game mentioned above, I have finally made serious contact with human opponents, and have just lost my level 8 hero in a pitched battle. However, a human player will key in on a hero and attack it with the correct forces to take it out. Most of this training was done against the AI in battles over resources and neutral cities. In a current PBEM game, I trained a hero up to level 8, plus got him a number of nice artifacts. Heroes are also much more difficult to keep around in multiplayer or PBEM.
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