![]() I have large black bars on both sides of the tv, with a narrow sliver of the Steam interface in the middle. ![]() Now, when on my the main "Big Picture mode" interface, the image is completely messed up. With the above solution in place, I go back to my TV to try it out. This is completely unplayable.Īfter doing some googling, I saw a purported solution: Go to Steam Settings -> Remote Play -> Advanced Host Options, and turn on the setting for "Change desktop resolution to match streaming client" (I also turned on "Use NVFBC", as I've heard others recommend this setting). ![]() So I have black bars on either side, and the game squished down very narrow in the middle. It looks as if the game is being rendered on my PC at 1080p, centered within the 5120px width of the monitor, then being sent to my 4k tv - including the black bars on either side of the game (necessary on my super ultrawide, but obviously not on my tv), thus leading the image to need to be "squished" to fit on screen. When I select a game to try playing (for example, Fall Guys), the game loads up, but is significantly squashed. I can see the entire window, navigate around, etc without any issues. That said, I've been having some weird issues with resolution.īy default, when I open Steam Link and am in what is essentially Big Picture mode, everything looks fine. It appears from what I've seen that the max resolution steam link supports is 1080p, which is fine. So, I use a super ultrawide monitor (5120x1440) on my computer, and am trying to use Steam Link (specifically, the app on my android tv) on my (4k) tv.
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![]() In machine 2 the audio routings are : Audio : Interface driver = ASIO / Device = ASIO Fireface USB / Status = running / sample rate = 44. _ There seems to be no input signal only a output in Cubase When using not in midi mode I also have problems. Its also possile I made some msiatkes within the Maschine 2 software.ĭont know what to shoose within the “Master - group and sound settings” But I do I need midi cables ( i didn’t ) I only use a usb connection. I am an old guy so perhaps not the smartest with software so excuse me for beiing a bit dumb. at the beginning of Jeff Gibons explannation he already has a sound in Cubase, so for my problem he starts to late, I don’t have sound from the beginning … Perhaps I made a mistake somewhere but I dont know were … The manual says to use the build in audio interface, and the software installation did set the Mashine mk3 as "Main MK3 WDM Audio"but I want to use my RME Fireface Audio interface instead, so I did set that interface back as my main again. Maschine MK3 ctrl MIDI and Maschine MK3 EXT Midi- both marked as active The input and output port in “Midi port setup” are not named in- or output but Use it to build up loops, then work with them in your DAW to quickly flesh out tracks, making it a powerful addition to your setup, however you make music.Thanks Blindeddie but it doesnt work for me MASCHINE MIKRO gives you everything you need to get creating music, and it also works as plug-in in Ableton Live, Logic Pro, Cubase, FL Studio, or any other compatible DAW as a VST or Audio Unit. Then when you’re ready for more juice, simply upgrade to the MASCHINE Factory Library, or KOMPLETE 12 Select, and get more top-notch sounds, while making a tidy saving. Powerful drum synths, premium sounds and an integrated sampler. Plus it comes with full versions of the popular synths MASSIVE, MONARK, and REAKTOR PRISM, as well as the free KOMPLETE START. Integrated hardware / software system includes sampler, arranger, mixer, FX, and a built-in audio interface. ![]() You’ll find inspiration using the selection of premium sounds, samples, instruments, and FX included with MASCHINE MIKRO. The MASCHINE software comes with powerful tools for realising your ideas. Get creating and keep going – from one step to the next. Slide your fingers to bend sounds, strum instruments, or go wild with Perform FX like Stutter and Echo. Shape and refine your samples using the powerful editing tools in the MASCHINE software.Īdd creative flourishes to your beats and melodies with the Smart Strip. Record from your audio interface to capture from vinyl, play in a guitar, or grab any other sound into your track. A compact screen guides the multi-function encoder so you know exactly what you’re controlling, while staying in the creative flow.įound a great sample? Hit the Sample button to quickly load it into your project from the software. Browse through your favourite instruments, and load samples, projects and kits. ![]() And in Step mode, program beats and patterns visually in a classic step-sequencer style on the 16 pads – get exciting musical results quickly.įind, audition, and swap sounds without stopping the music. In Chord mode, it’s easy to lay down inspiring chord progressions. Switch to Keyboard mode to play melodies with the pads. Drum beats in Pad mode, with colour coding for kicks, snares, and other sounds. MIKRO gives you four different ways of getting hands-on with your music using the 16 pads. Want to start creating right away? We’ve thrown in everything you need including instruments, sounds, effects, and powerful tools like sampling and drum synths. Use it to tap out beats, play melodies, and build up tracks – fast, fun, and hands-on. Meet MASCHINE MIKRO, your flexible, compact companion for making music with a laptop.
![]() For now, you can join the early chaos and register to become an insider here. shakes out when it's ready for release on PC, Xbox, and PlayStation. Posted: 9:20 am Alongside Full Circle revealing that Skate 4 is officially called skate, the studio confirmed that it will be free-to-play on PlayStation, Xbox, and PC. Get ready to team up and throw down as you build your own customized dream team to shred the streets, parks, and plazas and change the face of the city. ![]() Full Circle’s general manager Dan McCulloch said “It’s mostly about cosmetics and convenience.” The award winning SKATE franchise is back and rolling into new territory as SKATE 3 heads to the brand new city of Port Carverton. Skate 2 will be in stores worldwide on January 23. Also compete against up to 4 of your friends in an all out break your bones Hall of Meat challenge. There’ll apparently be no lootboxes, no pay-to-win, no paywalled areas, and no paid gameplay advantages. Download the demo and hone your skills before Skate 2 hits stores as you rip around Slappys, move objects to create spots, and take on new set of challenges. This was definitely eyebrow-raising news, but the studio made four promises in regard to microtransactions. this time (not Skate 4) and that it would launch as a free-to-play download. We hope you enjoy our growing collection of HD images to use. The only thing I want to see next is if I can still terrorise NPCs by whacking them with my board.ĭeveloper Full Circle released more information about the game last summer, letting us know it was just skate. A collection of the top 48 Skate 3 wallpapers and backgrounds available for download for free. Looking at the most recent highlight has me craving the bone-breaking mini-game from Skate 3 - skating off a ledge into certain doom is a surprisingly graceful task, and one that takes a lot of precision. The quick montages display the game’s cool tricks, the exciting ways we’ll be able to navigate the city, and the deadly shenanigans of playtesters. The videos are a refreshing look at what games look like early on, but it’s also just great marketing. Step 4: After getting the Skate 3 PKG or ISO file, click File > Install. Playstation 4, Xbox One, Playstation 3, Xbox 360. There are currently three Insider Playtest Highlight videos, showing off the whitebox mayhem and janky physics from the early builds. Skate 3 is a skateboarding video game available on PS3 and Xbox 360. 4 (stylised as skate.4) is a skateboarding video game made and. ![]() Germany’s intense campaigning in the Soviet Union had damaged its ability to wage war successfully. The roots of the Wehrmacht’s failure at Kursk are found not only in the battlefield’s dark Russian soil, but deeply buried in the stony ground of two years of fighting on the Eastern Front. The struggle it spawned was staggering in its scope and consequence. It reveals Kursk as a desperate gamble by Hitler to secure the future of his forces on the Eastern Front-and even Germany’s wider prospects in the war. Only recently has a clearer and more balanced perspective come into view. For decades the battle has been visible only through two distorting prisms-one held by a defeated and divided Germany, and the other by the manipulative and oppressive Soviet regime. Yet the Battle of Kursk remains controversial, with aspects of its conception, conduct, and impact still hotly debated. A Soviet round had struck me in the shoulder, shattering the bone and leaving me gasping for air.Īt the battle’s conclusion, Germany’s inspector-general of armored troops, the wily Heinz Guderian, deemed that Germany had “suffered a decisive defeat”-certainly not the outcome Hitler had in mind when he said that Operation Citadel, as the Germans called the offensive, would be “of decisive importance.” In that same instant I was knocked off my feet as though hit by a heavyweight boxer. The butt kicked and a round was sent hurtling toward a faceless Soviet soldier. I instinctively yelled a warning, dropped to one knee and squeezed the trigger of my rifle. ![]() I twisted to see a camouflaged cover being thrown off a trench. He whimpered as I moved toward him, but was silent by the time that I was at his side. I expected to be cut down any moment or blown to smithereens by the shells that slammed about….I heard my old friend Ernst panting seconds before his right arm was torn from his body by an explosion that flung his rifle at my feet. Ivan bullets zipped around us I could hear them flying past my ears. The 20-year-old lieutenant struggled toward his platoon’s objective on the morning of July 5, 1943, against a weight of fire he had never before experienced. German infantryman Raimund Rüffer would never forget the first day of Hitler’s offensive toward the Russian city of Kursk. In 1943, the Soviets and Germans unleashed some 7,000 tanks and 2.6 million men against each other on the steppes of central Russia. The Battle of Kursk: Clash of the Tanks Close This action can be completed when at either the 'Start Game' screen or Main Menu. Once signed out you will return to the 'Start Game' screen where you can proceed through this process again. If the wrong accounts are being linked, click Shift+Tab to close the Steam Overlay then from the Main Menu either click 'Sign Out' from the bottom of the screen or press the X key. Selecting 'Yes, Link Accounts' will confirm that you wish to link your Xbox Live accounts and Steam profile. ![]() Pressing 'Let's Play' will then open the Steam Overlay displaying a browser window asking for confirmation that the correct accounts are to be linked and whether you wish to proceed. After entering your sign-in details and password you will be shown the following screen. Once you click 'Sign in', you will then be prompted to then enter your Xbox Live account details. When you boot Sea of Thieves for the first time and progress to the 'Start Game' screen, when you attempt to progress past the screen, a 'Sign in to Xbox Live' login prompt will be shown. Linking an Xbox Live account to Steam from within the game You can check that it is and also create an Xbox Live account if required through the Xbox website. Though you may have a Microsoft account already, your Microsoft account must also be signed up to Xbox Live. But also if you unlink that account and use another, you will no longer have access to the original accounts progress or items until you relink back to that account. So progress made and items earned using that account on other platforms will also be available through Steam. Please Note - Your game progress is linked to your Xbox Live account. Below are the steps which are required to link as well as unlink your Xbox Live account when required. ![]() When you boot Sea of Thieves through Steam, you will need to link an Xbox Live account to your Steam profile before you can enter gameplay. ![]() (I don't know if anyone has noticed this - but I have found that the AI seems to consider each unit's chances of winning against an enemy unit before attacking it. The only way to save your hero and still get him some experience is to have him at a high enough level that enemy units are essentially "scared" of the hero and tend to attack weaker units in the army instead. Couple that with the fact that the AI doesn't know how to use Healing, and keeping a hero alive in combat becomes very hard. You can hide your heroes for a while to train them, but eventually one of a few things happens:Ģ) you need "domain" for an attack on a human enemyģ) you run into an interesting problem whereby you need to keep your hero with your strongest forces to protect him, but you also need your strongest forces to take on the enemy.Īnother problem in PBEM is that combat between humans is always fought in FC - and one of the AIs primary targets in FC is the hero. As a matter of fact, I had never seen a hero in PBEM at level 8, so I thought I had an ueber-hero until this turn. (Compared to the AI, which has to start the scenario with a new, level 1 hero - if any.)Ī human opponent on a new map, however, will never let your hero get above level 5 or so - making heroes much more valuable and difficult to handle, and forcing you to be much more defensive with them and protective of them. The AI isn't as good at handling heroes - especially when you have trained yours up over two maps. ![]() As a result, in the game mentioned above, I have finally made serious contact with human opponents, and have just lost my level 8 hero in a pitched battle. However, a human player will key in on a hero and attack it with the correct forces to take it out. Most of this training was done against the AI in battles over resources and neutral cities. In a current PBEM game, I trained a hero up to level 8, plus got him a number of nice artifacts. Heroes are also much more difficult to keep around in multiplayer or PBEM. ![]() Tl:dr wraiths are used as mortar support for infantry attacks, and it’s probably easier to use more expendable anti armor infantry than to design an anti armor weapon small enough to mount on a wraith As all the larger (caliber?) Covenant guns seem to either be blind fire mortars or ship based guns with advanced magnetic guidance that probably doesn’t fit in a smaller platform, it might be impossible to mount a large anti-armor gun to a wraith-sized platform, or at least difficult enough that it’s easier to just use hunters instead. All of humanity’s armor (or most of it) is itself anti-armor, making fighting it with a less established design a folly doomed for failure and 2. I would assume that prewar the covenant used them similarly to how they do in the halo reach mission The Package (sitting in the back and lobbing plasma on a static position while infantry advances.) the covenant seem to prefer infantry outfitted with anti-armor weaponry (hunters, fuel rod grunts, plasma launcher elites) to vehicles outfitted with anti-armor weaponry, possibly because 1. The Wraith is a jack of all trades, master of none. The Scorpion is specialised for one role, fighting head-to-head with other tanks. But we see it adequately and flexibly fulfil many roles against humanity - long-range artillery, anti-air flak, armoured fighting vehicles, and main battle tanks. ![]() It was designed and introduced at least 100 years ago in-game, at a time when the worst threats the Covenant expected were barely technological primitives or the occasional Grunt rebellion, when they would be facing largely massed infantry rather than enemy armour that could fight on par with them. So my guess is that the Wraith was always intended to fill the role it does. But we never see a direct Scorpion equivalent, aside from the Wraith, which we see numerous variants of, continuing to be used and developed even after the war with the Type-58 of Halo 5. Because everything they had was first reverse-engineered from Forerunner technology by the Prophets, who protected that knowledge and the right to alter designs jealously, we first see the Covenant showing that it's adapting when they invade Reach, when we see the Plasma Repeated to counter the assault rifle, the Focus Rifle to counter human snipers, the Revenant (and the later Spectre) as counters to the Warthog, etc. That said, we do know that the Covenant were very slow to adapt to things. The Covenant have cruisers smaller than frigates, corvettes that act like cruisers, rifles that work like submachine guns, etc, because when they were given those designations those were our best guesses as to how they worked, but the Covenant generally didn't distinguish between usage, but rather capability - the CRS, CCS, CAS, RPV, etc all denote different things a ship could do, and those could differ from ship to ship. Human-assigned terms generally don't map well to what the Covenant use them for, because a.) they're best guesses on our part, and b.) the Covenant are alien and use them in different ways. It's difficult to tell without a direct statement. Spoiler Warning For more Halo information visit: Self-promotion is to be done in an infrequent and quality mannerĬheck out the /r/halo discord! Reading order for the novels Halo Universe Timeline Spoiler format: Posting fan fiction / fan creations is not allowed Certain "who would win" and "what if?" posts qualify, too. This includes posts that have half finished titles and/or are clickbait. Spoilers must be properly tagged and are in effect for 3 months following a new release Please read the rules before postingĪll discussion must be related to the Halo universe Some topics may be opinion, so we ask that you respect the posters opinion and debate as you see fit, but do not resort to flaming. Remember, this subreddit is for the discussion of lore. Feel free to discuss your thoughts on anything and everything Halo. This is the place to go if you're seeking discussion related to the Halo universe crafted by Bungie and cared for by 343 Industries. ![]() If it is true that they removed the Know God No Fear graffiti but added the Capitalist comment, that's a very clear indicator that someone didn't like that quote but definitely made sure to let the player know their political / ideological stance on capitalism. People have issues with these additions for the modern audience because absolutely none of these things were present in the original 2008 version. This is interesting because that movie followed Security Officer Vincent (who is referenced in a text log on the Bridge in the Remake). This is a common trend that everyone on the posters have either been race swapped or gender-bent.Īnd lastly the "all gender Bathrooms" which I'm fairly certain was retconned a scene from the Dead Space: Downfall animated film in which a female crew member was hiding in a locker in the ladies restroom, is discovered, and then runs for her life passing dead female crew members in the ladies locker room. And in one example a Japanese person on a poster has been replaced with a black person. The ladies on the propaganda posters (such as the Powering Humanity Into The Future poster) have gotten breast removals. However, there is a lot of graffiti and I could have missed it on my play through. No God, Know Fear." graffiti, this could be because it references God. I'm almost positive they removed the "Know God, No Fear. They took the Fuck this ship graffiti which was a reference to Event Horizon and added "it's a shitty capitalist organization". Picking up the text log The Comms Relay Crew, the developers just needed to give Rousseau they/them pronouns. ![]() Jacob Temple a man who made no mention of having gay lovers in the original and was hellbent on both saving the ship and reuniting with his girlfriend has been made a Bisexual and brings it up twice. They race swapped Johnston and his illustrious mustache with a black woman. Here is a list of things I have found so far that these current year developers could not help but add in this remake: ![]() If you want to see actual wokeness that feel’s forced Go look at Far cry 6’s Maximus Matazas. Specifically how kinda cheesily bad it was at times.) (I make fun but I adore the original dead space opening and Hammonds voice acting. Kendra mentions she’d rather listen to her girlfriend then Hammond rattling of proceedure (which might just be her saying she’d be doing what Issac’s doing.)Īnd Jacob’s “old friends. Hammond not correcting Kendra on the pronunciation of the Ishimura’s name.Īlso Offhand mentions that could point to Kendra being a lesbian and Jacob temple being bi. (Outside of the stuff that was in the original)Ī black female officer replacing another male character,Ī few posters with different races on it that originally where posters with devs faces iirc, |
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